This commit is contained in:
2026-03-29 23:47:31 +02:00
commit 216d5d2280
75 changed files with 5702 additions and 0 deletions

View File

@@ -0,0 +1,186 @@
using System.Net.Http.Json;
using LehrerApp.Sync.Models;
namespace LehrerApp.Sync;
/// <summary>
/// Orchestriert Push, Pull, EventApply und Snapshot-Export.
/// Automatisch alle N Minuten + manuell auslösbar.
/// </summary>
public class SyncEngine : IDisposable
{
private readonly EventQueue _queue;
private readonly ConflictResolver _resolver;
private readonly EventApplier? _applier;
private readonly ReadableSnapshotService? _snapshotExport;
private readonly HttpClient _http;
private readonly SyncConfig _config;
private readonly Timer _timer;
public SyncStatus Status { get; private set; } = new();
public event Action<SyncStatus>? StatusChanged;
public SyncEngine(
EventQueue queue,
ConflictResolver resolver,
HttpClient http,
SyncConfig config,
EventApplier? applier = null,
ReadableSnapshotService? snapshotExport = null)
{
_queue = queue;
_resolver = resolver;
_http = http;
_config = config;
_applier = applier;
_snapshotExport = snapshotExport;
_timer = new Timer(
async _ => await SyncNowAsync(isAutomatic: true),
null,
TimeSpan.FromMinutes(config.AutoSyncIntervalMinutes),
TimeSpan.FromMinutes(config.AutoSyncIntervalMinutes));
UpdateStatus();
}
// ── Öffentliche API ───────────────────────────────────────────────────────
public async Task<SyncResult> SyncNowAsync(bool isAutomatic = false)
{
if (Status.State == SyncState.Syncing)
return new SyncResult { Skipped = true, Reason = "Sync bereits aktiv" };
SetState(SyncState.Syncing);
try
{
// 1. Ausstehende Events pushen
var pushResult = await PushAsync();
// 2. Neue Events vom Server holen
var pullResult = await PullAsync();
// 3. Geholte Events auf LiteDB anwenden
if (_applier is not null && pullResult.Events.Count > 0)
_applier.ApplyAll(pullResult.Events);
// 4. Nach erfolgreichem Sync: lesbaren Snapshot exportieren
// (nur bei automatischem Sync oder explizit nicht bei jedem
// manuellen Push um Traffic zu sparen)
if (_snapshotExport is not null && (isAutomatic || pushResult.Pushed > 0))
await _snapshotExport.ExportAndPushAsync();
_queue.SetLastSyncAt(DateTime.UtcNow);
SetState(SyncState.Idle);
return new SyncResult
{
Success = true,
EventsPushed = pushResult.Pushed,
EventsPulled = pullResult.Events.Count,
Conflicts = pullResult.Conflicts,
};
}
catch (HttpRequestException)
{
SetState(SyncState.Offline);
return new SyncResult { Success = false, Reason = "Server nicht erreichbar" };
}
catch (Exception ex)
{
SetState(SyncState.Error, ex.Message);
return new SyncResult { Success = false, Reason = ex.Message };
}
}
// ── Push ──────────────────────────────────────────────────────────────────
private async Task<(int Pushed, int Conflicts)> PushAsync()
{
var pending = _queue.GetPending(maxBatch: 200);
if (pending.Count == 0) return (0, 0);
var response = await _http.PostAsJsonAsync("/api/sync/push", pending);
response.EnsureSuccessStatusCode();
var result = await response.Content.ReadFromJsonAsync<PushResponse>();
if (result is null) return (0, 0);
var sentIds = pending
.Where(e => !result.ConflictingEventIds.Contains(e.EventId))
.Select(e => e.EventId);
_queue.Acknowledge(sentIds);
_queue.SetLastServerSequenceNr(result.ServerSequenceNr);
return (pending.Count - result.ConflictingEventIds.Count,
result.ConflictingEventIds.Count);
}
// ── Pull ──────────────────────────────────────────────────────────────────
private async Task<(List<SyncEvent> Events, int Conflicts)> PullAsync()
{
var since = _queue.GetLastServerSequenceNr();
var response = await _http.GetFromJsonAsync<PullResponse>(
$"/api/sync/pull?since={since}&deviceId={_config.DeviceId}");
if (response is null || response.Events.Count == 0)
return ([], 0);
var conflicts = 0;
foreach (var remoteEvent in response.Events)
{
var conflict = _resolver.TryResolve(remoteEvent, _config.DeviceId);
if (conflict is not null)
{
_queue.AddConflict(conflict);
conflicts++;
}
}
_queue.SetLastServerSequenceNr(response.ServerSequenceNr);
return (response.Events, conflicts);
}
// ── Hilfsmethoden ─────────────────────────────────────────────────────────
private void SetState(SyncState state, string? error = null)
{
Status = new SyncStatus
{
State = state,
LastSyncAt = _queue.GetLastSyncAt(),
PendingEvents = _queue.PendingCount(),
ConflictCount = _queue.ConflictCount(),
ErrorMessage = error,
};
StatusChanged?.Invoke(Status);
}
private void UpdateStatus() => SetState(Status.State);
public void Dispose()
{
_timer.Dispose();
_queue.Dispose();
}
}
public class SyncConfig
{
public string ServerUrl { get; set; } = "";
public string DeviceId { get; set; } = "";
public DeviceType DeviceType { get; set; } = DeviceType.Desktop;
public int AutoSyncIntervalMinutes { get; set; } = 5;
}
public class SyncResult
{
public bool Success { get; set; }
public bool Skipped { get; set; }
public string? Reason { get; set; }
public int EventsPushed { get; set; }
public int EventsPulled { get; set; }
public int Conflicts { get; set; }
}