using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using LehrerApp.Desktop.ViewModels.Groups; namespace LehrerApp.Desktop.Views.Groups; public partial class SeatAssessmentDialog : Window { public SeatAssessmentDialog() { InitializeComponent(); AddHandler(KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel, handledEventsToo: true); } protected override void OnOpened(EventArgs e) { base.OnOpened(e); Focus(); } private void OnPreviewKeyDown(object? sender, KeyEventArgs e) { if (DataContext is not SeatAssessmentViewModel vm) return; var digit = DigitFromEvent(e); var clear = e.Key == Key.X || e.PhysicalKey == PhysicalKey.X; if (e.KeyModifiers.HasFlag(KeyModifiers.Control)) { if (clear || digit is not null) vm.ApplyAttendanceShortcut(digit, clear); e.Handled = clear || digit is not null; return; } if (e.KeyModifiers.HasFlag(KeyModifiers.Alt)) { if (clear || digit is not null) vm.ApplyHomeworkShortcut(digit, clear); e.Handled = clear || digit is not null; return; } if (e.KeyModifiers.HasFlag(KeyModifiers.Shift)) { if (clear || digit is not null) vm.ApplyDayHighlightShortcut(digit, clear); e.Handled = clear || digit is not null; return; } if (digit is not null) { vm.SetRatingByNumber(digit.Value); e.Handled = true; return; } switch (e.Key) { case Key.Q: vm.SelectAspect(0); e.Handled = true; break; case Key.W: vm.SelectAspect(1); e.Handled = true; break; case Key.E: vm.SelectAspect(2); e.Handled = true; break; case Key.R: vm.SelectAspect(3); e.Handled = true; break; case Key.T: vm.SelectAspect(4); e.Handled = true; break; case Key.Left: vm.MoveAspect(-1); e.Handled = true; break; case Key.Right: vm.MoveAspect(1); e.Handled = true; break; case Key.OemPlus or Key.Add: vm.AdjustCurrentRating(1); e.Handled = true; break; case Key.OemMinus or Key.Subtract: vm.AdjustCurrentRating(-1); e.Handled = true; break; case Key.Back: vm.ClearCurrentRating(); e.Handled = true; break; case Key.Escape: Close(); e.Handled = true; break; } } private static int? DigitFromEvent(KeyEventArgs e) => e.PhysicalKey switch { PhysicalKey.Digit0 => 0, PhysicalKey.Digit1 => 1, PhysicalKey.Digit2 => 2, PhysicalKey.Digit3 => 3, PhysicalKey.Digit4 => 4, PhysicalKey.Digit5 => 5, PhysicalKey.Digit6 => 6, PhysicalKey.Digit7 => 7, PhysicalKey.Digit8 => 8, PhysicalKey.Digit9 => 9, _ => e.Key switch { Key.D0 or Key.NumPad0 => 0, Key.D1 or Key.NumPad1 => 1, Key.D2 or Key.NumPad2 => 2, Key.D3 or Key.NumPad3 => 3, Key.D4 or Key.NumPad4 => 4, Key.D5 or Key.NumPad5 => 5, Key.D6 or Key.NumPad6 => 6, Key.D7 or Key.NumPad7 => 7, Key.D8 or Key.NumPad8 => 8, Key.D9 or Key.NumPad9 => 9, _ => null, }, }; private void OnClose(object? sender, RoutedEventArgs e) => Close(); }