#!/usr/bin/env bash set -euo pipefail # ============================================================ # build-macos-app.sh # Baut LehrerApp.Desktop als natives macOS .app-Bundle # ============================================================ # ---- Konfiguration (bei Bedarf anpassen) -------------------- PROJECT_PATH="LehrerApp.Desktop" # Pfad zum .csproj / Projektordner APP_NAME="LehrerApp" # Name des App-Bundles (LehrerApp.app) EXECUTABLE_NAME="LehrerApp.Desktop" # Name der Binary aus dotnet publish (= AssemblyName des Projekts!) BUNDLE_ID="de.deinname.lehrerapp" # CFBundleIdentifier VERSION="1.0.0" # CFBundleShortVersionString MIN_MACOS="12.0" # LSMinimumSystemVersion ICON_PNG="icon.png" # Quell-Icon (min. 512x512 oder 1024x1024) RUNTIME_IDS=("osx-arm64" "osx-x64") # Architekturen, für die gebaut wird UNIVERSAL_BUILD=true # true = zusätzlich Universal Binary via lipo CODESIGN_ADHOC=true # true = Ad-hoc-Signierung am Ende # ---- Ableitungen --------------------------------------------- BUILD_DIR="./build" APP_BUNDLE="${BUILD_DIR}/${APP_NAME}.app" CONTENTS_DIR="${APP_BUNDLE}/Contents" MACOS_DIR="${CONTENTS_DIR}/MacOS" RESOURCES_DIR="${CONTENTS_DIR}/Resources" echo "=== 1/6: Alte Build-Artefakte entfernen ===" rm -rf "${BUILD_DIR}" mkdir -p "${BUILD_DIR}" echo "=== 2/6: dotnet publish für jede Architektur ===" for RID in "${RUNTIME_IDS[@]}"; do echo " -> Publish für ${RID}" dotnet publish "${PROJECT_PATH}" \ -c Release \ -r "${RID}" \ --self-contained true \ -p:PublishSingleFile=false \ -o "${BUILD_DIR}/publish/${RID}" done echo "=== 3/6: App-Bundle-Struktur anlegen ===" mkdir -p "${MACOS_DIR}" "${RESOURCES_DIR}" if [ "${UNIVERSAL_BUILD}" = true ] && [ "${#RUNTIME_IDS[@]}" -ge 2 ]; then echo " -> Universal Binary via lipo erzeugen" SRC_A="${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/${EXECUTABLE_NAME}" SRC_B="${BUILD_DIR}/publish/${RUNTIME_IDS[1]}/${EXECUTABLE_NAME}" # Alle Nicht-Binärdateien (Assets etc.) aus der ersten Architektur übernehmen rsync -a --exclude "${EXECUTABLE_NAME}" "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/" "${MACOS_DIR}/" lipo -create -output "${MACOS_DIR}/${EXECUTABLE_NAME}" "${SRC_A}" "${SRC_B}" else echo " -> Einzelne Architektur (${RUNTIME_IDS[0]}) übernehmen" cp -r "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/"* "${MACOS_DIR}/" fi if [ ! -f "${MACOS_DIR}/${EXECUTABLE_NAME}" ]; then echo "FEHLER: Erwartete Executable '${EXECUTABLE_NAME}' nicht in ${MACOS_DIR} gefunden." echo "Tatsächlicher Inhalt von ${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/:" ls "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/" echo "-> Passe EXECUTABLE_NAME im Skript-Kopf entsprechend an." exit 1 fi chmod +x "${MACOS_DIR}/${EXECUTABLE_NAME}" echo "=== 4/6: Icon konvertieren (.icns) ===" if [ -f "${ICON_PNG}" ]; then ICONSET_DIR="${BUILD_DIR}/icon.iconset" mkdir -p "${ICONSET_DIR}" sips -z 16 16 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_16x16.png" > /dev/null sips -z 32 32 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_16x16@2x.png" > /dev/null sips -z 32 32 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_32x32.png" > /dev/null sips -z 64 64 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_32x32@2x.png" > /dev/null sips -z 128 128 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_128x128.png" > /dev/null sips -z 256 256 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_128x128@2x.png" > /dev/null sips -z 256 256 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_256x256.png" > /dev/null sips -z 512 512 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_256x256@2x.png" > /dev/null sips -z 512 512 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_512x512.png" > /dev/null sips -z 1024 1024 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_512x512@2x.png" > /dev/null iconutil -c icns "${ICONSET_DIR}" -o "${RESOURCES_DIR}/icon.icns" ICON_KEY="CFBundleIconFileicon.icns" else echo " -> Kein '${ICON_PNG}' gefunden, App-Bundle wird ohne Icon erstellt." ICON_KEY="" fi echo "=== 5/6: Info.plist schreiben ===" cat > "${CONTENTS_DIR}/Info.plist" < CFBundleName${APP_NAME} CFBundleDisplayName${APP_NAME} CFBundleExecutable${EXECUTABLE_NAME} CFBundleIdentifier${BUNDLE_ID} CFBundlePackageTypeAPPL CFBundleShortVersionString${VERSION} CFBundleVersion${VERSION} LSMinimumSystemVersion${MIN_MACOS} NSHighResolutionCapable ${ICON_KEY} PLIST echo "=== 6/6: Signieren ===" if [ "${CODESIGN_ADHOC}" = true ]; then codesign --force --deep --sign - "${APP_BUNDLE}" echo " -> Ad-hoc signiert (nur lokal lauffähig, Gatekeeper-Warnung bei Weitergabe)." else echo " -> Signierung übersprungen." fi echo "" echo "Fertig! App-Bundle liegt unter: ${APP_BUNDLE}" echo "Test mit: open '${APP_BUNDLE}'"