#!/usr/bin/env bash
set -euo pipefail
# ============================================================
# build-macos-app.sh
# Baut LehrerApp.Desktop als natives macOS .app-Bundle
# ============================================================
# ---- Konfiguration (bei Bedarf anpassen) --------------------
PROJECT_PATH="LehrerApp.Desktop" # Pfad zum .csproj / Projektordner
APP_NAME="LehrerApp" # Name des App-Bundles (LehrerApp.app)
EXECUTABLE_NAME="LehrerApp.Desktop" # Name der Binary aus dotnet publish (= AssemblyName des Projekts!)
BUNDLE_ID="de.deinname.lehrerapp" # CFBundleIdentifier
VERSION="1.0.0" # CFBundleShortVersionString
MIN_MACOS="12.0" # LSMinimumSystemVersion
ICON_PNG="icon.png" # Quell-Icon (min. 512x512 oder 1024x1024)
RUNTIME_IDS=("osx-arm64" "osx-x64") # Architekturen, für die gebaut wird
UNIVERSAL_BUILD=true # true = zusätzlich Universal Binary via lipo
CODESIGN_ADHOC=true # true = Ad-hoc-Signierung am Ende
# ---- Ableitungen ---------------------------------------------
BUILD_DIR="./build"
APP_BUNDLE="${BUILD_DIR}/${APP_NAME}.app"
CONTENTS_DIR="${APP_BUNDLE}/Contents"
MACOS_DIR="${CONTENTS_DIR}/MacOS"
RESOURCES_DIR="${CONTENTS_DIR}/Resources"
echo "=== 1/6: Alte Build-Artefakte entfernen ==="
rm -rf "${BUILD_DIR}"
mkdir -p "${BUILD_DIR}"
echo "=== 2/6: dotnet publish für jede Architektur ==="
for RID in "${RUNTIME_IDS[@]}"; do
echo " -> Publish für ${RID}"
dotnet publish "${PROJECT_PATH}" \
-c Release \
-r "${RID}" \
--self-contained true \
-p:PublishSingleFile=false \
-o "${BUILD_DIR}/publish/${RID}"
done
echo "=== 3/6: App-Bundle-Struktur anlegen ==="
mkdir -p "${MACOS_DIR}" "${RESOURCES_DIR}"
if [ "${UNIVERSAL_BUILD}" = true ] && [ "${#RUNTIME_IDS[@]}" -ge 2 ]; then
echo " -> Universal Binary via lipo erzeugen"
SRC_A="${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/${EXECUTABLE_NAME}"
SRC_B="${BUILD_DIR}/publish/${RUNTIME_IDS[1]}/${EXECUTABLE_NAME}"
# Alle Nicht-Binärdateien (Assets etc.) aus der ersten Architektur übernehmen
rsync -a --exclude "${EXECUTABLE_NAME}" "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/" "${MACOS_DIR}/"
lipo -create -output "${MACOS_DIR}/${EXECUTABLE_NAME}" "${SRC_A}" "${SRC_B}"
else
echo " -> Einzelne Architektur (${RUNTIME_IDS[0]}) übernehmen"
cp -r "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/"* "${MACOS_DIR}/"
fi
if [ ! -f "${MACOS_DIR}/${EXECUTABLE_NAME}" ]; then
echo "FEHLER: Erwartete Executable '${EXECUTABLE_NAME}' nicht in ${MACOS_DIR} gefunden."
echo "Tatsächlicher Inhalt von ${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/:"
ls "${BUILD_DIR}/publish/${RUNTIME_IDS[0]}/"
echo "-> Passe EXECUTABLE_NAME im Skript-Kopf entsprechend an."
exit 1
fi
chmod +x "${MACOS_DIR}/${EXECUTABLE_NAME}"
echo "=== 4/6: Icon konvertieren (.icns) ==="
if [ -f "${ICON_PNG}" ]; then
ICONSET_DIR="${BUILD_DIR}/icon.iconset"
mkdir -p "${ICONSET_DIR}"
sips -z 16 16 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_16x16.png" > /dev/null
sips -z 32 32 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_16x16@2x.png" > /dev/null
sips -z 32 32 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_32x32.png" > /dev/null
sips -z 64 64 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_32x32@2x.png" > /dev/null
sips -z 128 128 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_128x128.png" > /dev/null
sips -z 256 256 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_128x128@2x.png" > /dev/null
sips -z 256 256 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_256x256.png" > /dev/null
sips -z 512 512 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_256x256@2x.png" > /dev/null
sips -z 512 512 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_512x512.png" > /dev/null
sips -z 1024 1024 "${ICON_PNG}" --out "${ICONSET_DIR}/icon_512x512@2x.png" > /dev/null
iconutil -c icns "${ICONSET_DIR}" -o "${RESOURCES_DIR}/icon.icns"
ICON_KEY="CFBundleIconFileicon.icns"
else
echo " -> Kein '${ICON_PNG}' gefunden, App-Bundle wird ohne Icon erstellt."
ICON_KEY=""
fi
echo "=== 5/6: Info.plist schreiben ==="
cat > "${CONTENTS_DIR}/Info.plist" <
CFBundleName${APP_NAME}
CFBundleDisplayName${APP_NAME}
CFBundleExecutable${EXECUTABLE_NAME}
CFBundleIdentifier${BUNDLE_ID}
CFBundlePackageTypeAPPL
CFBundleShortVersionString${VERSION}
CFBundleVersion${VERSION}
LSMinimumSystemVersion${MIN_MACOS}
NSHighResolutionCapable
${ICON_KEY}
PLIST
echo "=== 6/6: Signieren ==="
if [ "${CODESIGN_ADHOC}" = true ]; then
codesign --force --deep --sign - "${APP_BUNDLE}"
echo " -> Ad-hoc signiert (nur lokal lauffähig, Gatekeeper-Warnung bei Weitergabe)."
else
echo " -> Signierung übersprungen."
fi
echo ""
echo "Fertig! App-Bundle liegt unter: ${APP_BUNDLE}"
echo "Test mit: open '${APP_BUNDLE}'"